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SVAUG データシート(PDF) 18 Page - NXP Semiconductors

部品番号. SVAUG
部品情報  Surround View Application
ダウンロード  21 Pages
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メーカー  NXP [NXP Semiconductors]
ホームページ  http://www.nxp.com
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SVAUG Datasheet(HTML) 18 Page - NXP Semiconductors

 
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Real-Time Rendering application
Surround View Application,
User’s Guide, Rev. 1, 07/2018
18
NXP Semiconductors
6.2.5. Result view calculation
The result view does not look exactly as a true surround view output. To perform the calculation faster,
it looks like an ellipse instead of a circle. There is no mouse cursor in this view. That means you cannot
rotate it, but you can evaluate the quality of stitching. Figure 20 shows the actual state of the screen and
a terminal screenshot. Currently, the application generates the “mask” and “array” files in the /App/Build
folder. All these files are finally used by the rendering application.
Figure 20. Result surround view and terminal screenshot
7. Real-Time Rendering application
The Real-Time Rendering application (called SV3D-1.1) is the main part of the Surround View project.
It renders the camera frames (default mode) on a prepared 3D mesh and blends them. Alternatively, it
can also render static images or video files (demo mode). The Real-Time Rendering application stitches
four input images (static images or camera frames) into a single output and displays it using the GPU
managed by the OpenGL ES 3.0 standard. Finally, a simple car model is stitched to the center of the
scene. The application performs the 3D rendering using all the “array” and “mask” files generated by the
Automatic Calibration application from the current camera frames (default mode), static images, or
video files.
It is assumed that you built the application from sources [1][3]. Rendering application binary file is
located in the /App/Build directory after building. To run the Real-Time Rendering application in the
Linux OS terminal, type ./SV3D-1.1. Figure 21 shows the output on the screen.


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