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SVAUG データシート(PDF) 1 Page - NXP Semiconductors

部品番号. SVAUG
部品情報  Surround View Application
ダウンロード  21 Pages
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メーカー  NXP [NXP Semiconductors]
ホームページ  http://www.nxp.com
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SVAUG Datasheet(HTML) 1 Page - NXP Semiconductors

 
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© 2018 NXP B.V.
Surround View Application
1. Introduction
This document describes how to properly set up the
360-degree Surround View application on the
i.MX 8QM device. The Surround View 3D (SV3D)
project is divided into two separate parts: the calibration
section and the rendering application. The whole
calibration section is divided into these separate parts:
• Lens camera calibration (including the image
capturing and the omnidirectional camera
calibration), which is the intrinsic camera
calibration.
• System calibration, which executes the whole
preprocessing calculation and generates the files
for texture mapping (rendering). The calibration
can be done only once, because the camera
system is fixed and the cameras do not move
relatively to each other. Otherwise, the
calibration process must be repeated.
The proper order of these calibrations is also important.
The intrinsic (lens) calibration must be performed first.
The rendering application maps the camera’s frames on
a prepared 3D mash and blends the frames.
For details about the application’s software theory, see
the Surround View Application Reference Manual [1].
NXP Semiconductors
Document Number: SVAUG
User
’s Guide
Rev. 1, 07/2018
Contents
1.
Introduction ........................................................................1
2.
Hardware setup ...................................................................2
3.
Application tools overview.................................................5
4.
System settings ...................................................................7
5.
Lens calibration ..................................................................7
5.1.
Image capturing .......................................................7
5.2.
Camera intrinsic parameters estimation tool............8
6.
System calibration ............................................................12
6.1.
Arrangement ..........................................................12
6.2.
Calibration process ................................................13
7.
Real-Time Rendering application .....................................18
8.
References ........................................................................19
9.
Revision history................................................................20


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